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Applications of Virtual Reality

"Applications of Virtual Reality" ed. by Cecilia Sik Lanyi
InTeO | 2012 | ISBN: 9535105831 9789535105831 | 220 pages | PDF | 15 MB

This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, Jeffrey D. Will
English | 2009 | ISBN: 0123749433 | 448 pages | PDF | 13,5 MB

Virtual Reality has turned the corner from being a mere laboratory novelty to become a valuable tool with practical applications in many fields. From best-selling VR guru Bill Sherman comes Developing Virtual Reality Applications - a comprehensive compendium that examines over 50 unique and foundational VR applications in Business, Science, Medicine, Education, Spatial Studies, Public Safety, and Entertainment industries. 

Virtual

"Virtual Reality in Psychological, Medical and Pedagogical Applications" ed. by Christiane Eichenberg
InTeOp | 2012 | ISBN: 9535107323 9789535107323 | 296 pages | PDF | 12 MB


This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy.

This book aims to contribute to the current state of the corresponding efforts in the area of further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.
Multimedia and Virtual Reality

Multimedia and Virtual Reality: Designing Multisensory User Interfaces
Publisher: Lawrence Erlbaum | ISBN: 080583950X | edition 2003 | PDF | 351 pages | 15,7 mb

This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering.
Extending Sutcliffe"s views on the design process to more complex interfaces that have evolved in recent years, this book:
*introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas;
*explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model;
*describes elaborations of Norman"s models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction;
*provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein;
The Reality Bug (Pendragon)
The Reality Bug (Pendragon)
Publisher: Aladdin | English | 2007 | ISBN-10: 1416936289 | 384 Pages | PDF | 1 Mb

VIRTUAL REALITY?
The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox -- because it"s deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whoever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm.
Fresh from his battle with Saint Dane in 1937 Earth, Bobby is confident that they can defeat whatever Saint Dane has planned for this world. But once Bobby enters the virtual world will he be able to resist the lure of the ultimate in escapism?